It also includes genetic artificial life games, where players manages populations of creatures over several generations. History Artificial life games and life simulations find their origins in research, including from 1970.īut one of the first commercially viable artificial life games was in 1985, a game that allowed players to type requests to characters living in a virtual house.
The game is cited as a little-known forerunner of virtual-life simulator games to follow. One of the earliest, was released for the 16-bit computer that same year, though dating sim elements can be found in 's earlier in 1984. In 1986, the early biological simulation game was released. In the mid-1990s, as programming improved, true AI virtual pets such as and began to appear. Around the same time, became 'the first full-blown commercial entertainment application of Artificial Life and genetic algorithms'.